05-19-2014, 06:16 PM
Wouldn't AOT compilation enable PS3 games to be much faster through the emulator? Because if it's already compiled to a targetable execution format that needs no decoding it would make sense that the games would be almost like native executables on the target system ... and since it's all taken care of ahead of time all the emulator has to do is use a light abstraction layer-like engine to handle graphics, emulated RAM ranges, sound, etc.? Or do I have this wrong?