This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Some (possibly) New Ideas for RPCS3
#35
Wouldn't AOT compilation enable PS3 games to be much faster through the emulator? Because if it's already compiled to a targetable execution format that needs no decoding it would make sense that the games would be almost like native executables on the target system ... and since it's all taken care of ahead of time all the emulator has to do is use a light abstraction layer-like engine to handle graphics, emulated RAM ranges, sound, etc.? Or do I have this wrong?
Reply


Messages In This Thread
Some (possibly) New Ideas for RPCS3 - by Ontakeio - 04-24-2014, 09:46 PM
RE: Some (possibly) New Ideas for RPCS3 - by notq - 04-25-2014, 12:16 AM
RE: Some (possibly) New Ideas for RPCS3 - by androidlover - 05-19-2014, 06:16 PM

Forum Jump:


Users browsing this thread: 8 Guest(s)