This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Super Puzzle Fighter II Turbo HD Remix [NPUB30017]
#8
(05-20-2014, 02:29 AM)jacky400 Wrote: @emunewzdecade , How this game looks like now in latest build ? (is it color buffer disable yield no graphic?)

Meanwhile , possibly try 720x480 as i seen some games good in 1280x720 and some good in 720x480 .

With the Write Colors and Depth buffer disabled chart continues to show the black screen.

Since with the pad handler activated, the progress is stopped as shown below.
Code:
[W : PPU[17] Thread (crCommandQueue)[0x002f5034]]: cellGcmSys warning: cellGcmSetFlipMode(mode=1)
[W : RSXThread]: m_set_restart_index requires glPrimitiveRestartIndex()
[! : RSXThread]: RSX thread exit...
[!]: Closing memory...
So having to close it.

Log file for these settings.
With Pad Handler enabled.


Attached Files Thumbnail(s)
   
Reply


Messages In This Thread
RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - by emunewzdecade - 05-20-2014, 04:05 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)