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E {PPU[1] Thread (CPUThread)[0x006ba418]} Exception: Access violation: addr = 0x18d00
#6
(07-11-2014, 05:00 PM)Cyrax_X(Ru4slan has banned) Wrote:
(07-11-2014, 04:56 PM)ssshadow Wrote: I think the changes in this build and the last are actually the problem. You could ignore segmentation faults/access violations/read/write to null block before, now you can't, so these games get stuck... Well, it's not that big of a deal anyway, those games would never get further than maybe intro with those errors anyway.

This problem maybe fixed in next time?

Probably in a longer time frame. The error "Exception: Access violation: addr = 0x18d00" could happen for several different reasons, for example maybe missing cellSpurs. But again, even if you ignored this error the game would still not run without Spurs.

(I hope I am right here in this thread and didn't say anything stupid...)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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RE: E {PPU[1] Thread (CPUThread)[0x006ba418]} Exception: Access violation: addr = 0x18d00 - by ssshadow - 07-11-2014, 05:03 PM

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