08-04-2014, 08:32 AM
(08-04-2014, 12:09 AM)captainhorst Wrote: Then the core vs legacy issue: will rpcs3 rely on those deprecated features in the future or will you switch to core only?
What do you think?
For the forseeable future we will still use a compatibility profile and use "deprecated features". Just because some of these features correspond 1:1 to Commands in libGcm. Re-building these features with a GL core features would sometimes involve quite a bit of work.
But if you're up to the task of accurately emulating the deprecated functionality with shaders and reliably sync the additional state with the used shaders then I would suggest adding that as a second renderer option.