08-04-2014, 04:54 PM
(This post was last modified: 08-04-2014, 07:00 PM by captainhorst.)
(08-04-2014, 08:32 AM)Bigpet Wrote:(08-04-2014, 12:09 AM)captainhorst Wrote: Then the core vs legacy issue: will rpcs3 rely on those deprecated features in the future or will you switch to core only?
What do you think?
For the forseeable future we will still use a compatibility profile and use "deprecated features". Just because some of these features correspond 1:1 to Commands in libGcm. Re-building these features with a GL core features would sometimes involve quite a bit of work.
Of course, that makes sense. Ok, for now I will try to work on wxWidgets to be able to specify the OpenGL profile.
Edit: created a ticket http://trac.wxwidgets.org/ticket/16402.
(08-04-2014, 08:32 AM)Bigpet Wrote: But if you're up to the task of accurately emulating the deprecated functionality with shaders and reliably sync the additional state with the used shaders then I would suggest adding that as a second renderer option.
I will look into that.