External Software Renderer
PSP
also 32bit colour
opengl
BTW ppsspp always use 32bit color (even some game psp use 16bit color)
Another problem, BGM not loop
this is the atrac3 files which jpcsp extracted
Atrac-000F02B8-08D04000-142904A1.at3 and Atrac-000F02B8-08D14000-3FEB04A1.at3 is the same file
Atrac-0013FBA8-08CF4000-D25E085E.at3 and Atrac-0013FBA8-08CFC000-83C6085E.at3 is the same file
It seems jpcsp will extracted one BGM to 2 same at3 but have different name. Many be that is why the bgm no loop.
PSP
also 32bit colour
opengl
BTW ppsspp always use 32bit color (even some game psp use 16bit color)
Another problem, BGM not loop
this is the atrac3 files which jpcsp extracted
Atrac-000F02B8-08D04000-142904A1.at3 and Atrac-000F02B8-08D14000-3FEB04A1.at3 is the same file
Atrac-0013FBA8-08CF4000-D25E085E.at3 and Atrac-0013FBA8-08CFC000-83C6085E.at3 is the same file
It seems jpcsp will extracted one BGM to 2 same at3 but have different name. Many be that is why the bgm no loop.