This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New OpenGL renderer
#5
OpenGL is good enough and works on everything. Additional performance is probably not relevant, I mean my mediocre mobile GPU is always in it's low power state of 200 mhz and with very low GPU usage when running anything in rpcs3.

If someone decides to work on Mantle or whatever, it is certainly not for performance reasons, but because it could make development easier.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply


Messages In This Thread
New OpenGL renderer - by Ekaseo - 08-12-2014, 02:59 PM
RE: New OpenGL renderer - by pnkie666 - 08-12-2014, 03:20 PM
RE: New OpenGL renderer - by flashmozzg - 08-12-2014, 03:59 PM
RE: New OpenGL renderer - by Ekaseo - 08-12-2014, 04:09 PM
RE: New OpenGL renderer - by ssshadow - 08-12-2014, 05:00 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)