This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Some (possibly) New Ideas for RPCS3
#38
mhmm, nice discussion, guess devs should know best
btw. did anybody of you ever looked at the cellbe "simulator"? if the developper
of the cell or a team near them with full insight of the dox do it aot or jit or maybe
some mix - this should be the "golden" way as they should know best.

back in 2007 (= time when i played around with this nice peace of software),
as far as i remember, ydl ran at decent speed - i programmed some little speed
testing stuff in it (no gfx/audio certainly) but i was impressed how fast it was - ok, 7 years ago, so far my recalls...
Reply


Messages In This Thread
Some (possibly) New Ideas for RPCS3 - by Ontakeio - 04-24-2014, 09:46 PM
RE: Some (possibly) New Ideas for RPCS3 - by notq - 04-25-2014, 12:16 AM
RE: Some (possibly) New Ideas for RPCS3 - by eye2eye - 09-17-2014, 10:30 PM

Forum Jump:


Users browsing this thread: 11 Guest(s)