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Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940
#64
(09-27-2014, 09:15 PM)DragonNeos Wrote: Starting with r3629, the audio from the Title Screen is not playing. The background music and voices during duels aren't being played as well. The last revision to have audio throughout the whole game was on r3628.

I have included these LogSettings:
Code:
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
<logger name='hle.sceMp4'> <level value='debug' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='debug' /> </logger>
<logger name='hle.IoFileMgrForUser'> <level value='debug' /> </logger>
<logger name='hle.sceAtrac3plus'> <level value='debug' /> </logger>
Thank you for the logs! Exactly the information I needed Smile

Code:
05:29:36 DEBUG hle.sceAtrac3plus - user_main - sceAtracSetDataAndGetID buffer=0x08D2AF14, bufferSize=0x60850
05:29:36 DEBUG hle.sceAtrac3plus - user_main - FileSize 0x60850
05:29:36 DEBUG hle.sceAtrac3plus - user_main - WAVE format: magic=0x20746D66('fmt '), chunkSize=52, compressionCode=0xFFFE, channels=2, sampleRate=44100, bitrate=8096, bytesPerFrame=0x178, hiBytesPerSample=0, codingMode=0
05:29:36 DEBUG hle.sceAtrac3plus - user_main - Additional chunk data: 22 00 00 08 03 00 00 00 BF AA 23 E9 58 CB 71 44 A1 19 FF FA 01 E4 CE 62 01 00 28 2E 00 00 00 00 00 00 00 00
05:29:36 DEBUG hle.sceAtrac3plus - user_main - FACT Chunk: endSample=2145969, sampleOffset=4091
05:29:36 DEBUG hle.sceAtrac3plus - user_main - Loop #0: LoopInfo[cuePointID 0, type 0, startSample 0x15CCC, endSample 0x20774C, fraction 0, playCount 0]
05:29:36 DEBUG hle.sceAtrac3plus - user_main - DATA Chunk: data offset=0xA8, data size=0x607A8
05:29:36 DEBUG hle.sceAtrac3plus - user_main - hleSetHalfwayBufferAndGetID returning atID=0x0
05:29:36 DEBUG hle.sceAtrac3plus - user_main - sceAtracGetMaxSample atID=0x0, maxSamplesAddr=0x09FFF620
05:29:36 DEBUG hle.sceAtrac3plus - user_main - sceAtracGetMaxSample returning maxSamples=0x800
05:29:36 DEBUG hle.sceAtrac3plus - user_main - sceAtracGetSoundSample atID=0x0, endSampleAddr=0x08DC8DC8, loopStartSampleAddr=0x08DC8DCC, loopEndSampleAddr=0x08DC8DD0
05:29:36 DEBUG hle.sceAtrac3plus - user_main - sceAtracGetSoundSample returning endSample=0x20BEB1, loopStartSample=0x15CCC, loopEndSample=0x20774C
05:29:36 DEBUG hle.sceAtrac3plus - user_main - sceAtracSetLoopNum atID=0x0, loopNbr=0xFFFFFFFF
05:29:36 DEBUG hle.sceAtrac3plus - snd_thread_main - sceAtracResetPlayPosition atID=0x0, sample=0x0, bytesWrittenFirstBuf=0x0, bytesWrittenSecondBuf=0x0
This sequence should now be supported in r3640: sceAtracResetPlayPosition should not empty the buffer when it already contains the whole atrac data.
Could you retest?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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Messages In This Thread
RE: Yu-Gi-Oh! 5D's Tag Force 6 - ULJM05940 - by gid15 - 09-28-2014, 07:21 PM
Yugioh Tag Force 6 runs slow - by SinMaster1996 - 04-05-2012, 08:56 PM
RE: Yugioh Tag Force 6 runs slow - by YuseiFudo - 04-13-2012, 06:07 AM
Yu-Gi-Oh Tag Force 6 - by YuseiFudo - 04-15-2012, 05:20 AM

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