This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Some (possibly) New Ideas for RPCS3
#40
As far as I remember Dolphin had their experiences with OpenCL and even doing something so fitting for it like texture decoding did not yield significant speed-ups and more often than not slowed things down.

I don't think the GPU is going to help us a lot with CPU emulation for the time being. I can imagine doing game specific "spu kernel replacements" later on. Similar to the way that for example PPSSPP detects some copy functions by hashing them and then doing the copying natively.

But I can't imagine a general purpose SPU to OpenCL translation working out too well, but you're free to try.

As a side-note if anyone has gotten some real-world compute-heavy SPU kernels you could post them here for s8box to do some preliminary tests (just hand-write a cpu and an opencl implementation outside of rpcs3 and benchmark those to see if the CPU-time spend copying and retrieving the data is even worth it)
Reply


Messages In This Thread
Some (possibly) New Ideas for RPCS3 - by Ontakeio - 04-24-2014, 09:46 PM
RE: Some (possibly) New Ideas for RPCS3 - by notq - 04-25-2014, 12:16 AM
RE: Some (possibly) New Ideas for RPCS3 - by Bigpet - 10-16-2014, 08:33 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)