08-29-2011, 02:28 PM
(08-28-2011, 09:11 PM)hyakki Wrote:(08-28-2011, 08:27 PM)gid15 Wrote:(08-28-2011, 12:51 PM)mordaki987 Wrote: r2293 game just hangs at spinning blue crystal. doesn't go any further then that.This game seems to use async IOs. Could you try again with r2295, there has been a fix for async read?
r2295 fixes the loading problem, these errors show in cmd window but game still loads ok.
Code:Error calling :: hleModule='jpcsp.HLE.modules.ThreadManForUser@5bda13':: hleModu
leClass='class jpcsp.HLE.modules.ThreadManForUser':: hleModuleMethodName='sceKer
nelTerminateThread':: hleModuleMethod='public void jpcsp.HLE.modules150.ThreadMa
nForUser.sceKernelTerminateThread(jpcsp.Processor,int)'
Error calling :: hleModule='jpcsp.HLE.modules.ThreadManForUser@5bda13':: hleModu
leClass='class jpcsp.HLE.modules.ThreadManForUser':: hleModuleMethodName='sceKer
nelTerminateThread':: hleModuleMethod='public void jpcsp.HLE.modules150.ThreadMa
nForUser.sceKernelTerminateThread(jpcsp.Processor,int)'
not sure if its related to 2295 but the stencil test option is no longer working to display the dialog text
Ah, that's probably related to r2288, when I've restored the old stencil test method. Apparently "Worms 2" needs the old method, but it may be possible that this game needs the accurate shader version instead and they are probably conflicting.
Could you please check if this is in fact the issue? Thanks!
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