02-10-2015, 02:23 AM
For this specific error, the game passed a stack_size of 0 to the create thread call, this causes some default value on a real PS3 but we don't know what that default value is. I wanted to compile a sample to test on a real PS3 but I didn't get around to it yet.
So if anyone wants to test what happens when you call sys_ppu_thread_create with a stack size of 0 on a real PS3 that would be helpful
So if anyone wants to test what happens when you call sys_ppu_thread_create with a stack size of 0 on a real PS3 that would be helpful