02-12-2015, 09:20 AM
This game was tested with r3701. Players are now able to go on consecutive missions on Ver 1.00. This warning likes to appear before or after a cutscene:
The emulator still can't load any patched versions of the game as it will crash. Would implementing this module possibly fix the error?
@sum2012: What are your settings for this game in JPCSP/JPCSPLauncher? I went through four consecutive missions without crashing (3 Tutorial Missions, 1 Random Mission).
Code:
03:22:37 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0x100000, addr=0x00000000, maxFreeMem=0xFAA00, totalFreeMem=0x128F00
03:22:37 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0xFC000, addr=0x00000000, maxFreeMem=0xFAA00, totalFreeMem=0x128F00
03:22:37 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0xFB000, addr=0x00000000, maxFreeMem=0xFAA00, totalFreeMem=0x128F00
03:22:38 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0x100000, addr=0x00000000, maxFreeMem=0x2E400, totalFreeMem=0x2EF00
03:22:38 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0x80000, addr=0x00000000, maxFreeMem=0x2E400, totalFreeMem=0x2EF00
03:22:38 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0x40000, addr=0x00000000, maxFreeMem=0x2E400, totalFreeMem=0x2EF00
03:22:38 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0x30000, addr=0x00000000, maxFreeMem=0x2E400, totalFreeMem=0x2EF00
03:22:38 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0x2F000, addr=0x00000000, maxFreeMem=0x2E400, totalFreeMem=0x2EF00
03:22:38 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0x100000, addr=0x00000000, maxFreeMem=0xA00, totalFreeMem=0xF00
03:22:38 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0x2000, addr=0x00000000, maxFreeMem=0xA00, totalFreeMem=0xF00
03:22:38 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0x100000, addr=0x00000000, maxFreeMem=0xA00, totalFreeMem=0xF00
03:22:38 WARN hle.SysMemUserForUser - Back - malloc cannot allocate partition=2, name='mem', type=PSP_SMEM_Low, size=0x1000, addr=0x00000000, maxFreeMem=0xA00, totalFreeMem=0xF00
The emulator still can't load any patched versions of the game as it will crash. Would implementing this module possibly fix the error?
Code:
04:11:23 WARN hle.ModuleMgrForUser - Back - Unimplemented ModuleMgrForUser_F2D8D1B4 path=0x09FFD588('ms0:/PSP/GAME/NPJH50832/system.sprx'), flags=0x0, optionAddr=0x00000000
04:11:23 WARN emu - Back - .shstrtab section not found
04:11:23 DEBUG hle.ModuleMgrForUser - Back - Module 'ms0:/PSP/GAME/NPJH50832/system.sprx' requires 2096 bytes memory
@sum2012: What are your settings for this game in JPCSP/JPCSPLauncher? I went through four consecutive missions without crashing (3 Tutorial Missions, 1 Random Mission).