02-23-2015, 09:56 AM
This game was tested with r3711. The option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" doesn't seem to work with this game. When the user starts the game with this option, the screen will become white after loading the SAVEDATA (1st Screenshot, 3rd Screenshot - Attempting to use the Stencil Test on-the-fly, the screen occasionally flashes the player's name).
If the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" is not enabled, there is too much lighting in the environment and the log spams messages about different SFIX and DFIX (2nd Screenshot). The lighting gets fixed if the option "Save Stencil to Memory (more accurate but slower)" is used, but the log still spams messages about SFIX and DFIX (4th Screenshot).
The External Software Renderer doesn't show the environment properly as many things look out of place (5th & 6th Screenshot).
@sum2012: Do you have a 32-bit or 64-bit computer? My Java Settings were -Xss=100m, -Xms=3072m, -Xmx=3072m, and -XX:MaxPermSize=3072m.
If the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" is not enabled, there is too much lighting in the environment and the log spams messages about different SFIX and DFIX (2nd Screenshot). The lighting gets fixed if the option "Save Stencil to Memory (more accurate but slower)" is used, but the log still spams messages about SFIX and DFIX (4th Screenshot).
The External Software Renderer doesn't show the environment properly as many things look out of place (5th & 6th Screenshot).
@sum2012: Do you have a 32-bit or 64-bit computer? My Java Settings were -Xss=100m, -Xms=3072m, -Xmx=3072m, and -XX:MaxPermSize=3072m.