11-16-2015, 01:47 PM
With d3d12 branch + rsx branch you should have near optimal results, ie all geometry and textures, all light effects, and most shadows.
Post processing is missing and some shadows are still not rendered and I don't really understand why (I don't see what the shader is intending to compute)
Post processing is missing and some shadows are still not rendered and I don't really understand why (I don't see what the shader is intending to compute)