This is now completely playable with some LLE modules. I just beat the first 5 levels of the game without any issues whatsoever. I am sure it would be 60 fps like Arkedo 2 with the DX12 renderer as they run at the same speed with OpenGL (~10 fps)
I used PPU Interpreter 2 and SPU recompiler
I used these LLE Modules (all of them v1.1). I am 99 % sure you actually only need spurs and PNG decode (or it will have graphical issues).
Bunch of screenshots
Log file
arkedo1.7z (Size: 56.2 KB / Downloads: 173)
Someone can move this thread to the playable section now.
I used PPU Interpreter 2 and SPU recompiler
I used these LLE Modules (all of them v1.1). I am 99 % sure you actually only need spurs and PNG decode (or it will have graphical issues).
Code:
cellSpursJq_Library=true
cellAtrac3multidec_Library=true
cellAtrac3dec_Library=true
cellAtracMulti_Library=true
cellAtrac_Library=true
cellAtracXdec_Library=true
cellPamf_Library=true
cellFont_Library=true
cellDmux_Library=true
cellDmuxPamf_Library=true
cellFiber_Library=true
cellFontFT_Library=true
cellGifDec_Library=true
cell_FreeType2_2_1=true
cellJpgDec_Library=true
CELL_L10N_PRX_MODULE_NAME=true
cellPngDec_Library=true
cellSre_Library=true
cellAuthDialogUtility=true
cellScreenShotUtility=true
cellVideoExportUtility=true
Bunch of screenshots
Log file
arkedo1.7z (Size: 56.2 KB / Downloads: 173)
Someone can move this thread to the playable section now.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)