09-09-2011, 08:33 PM
gid15 Wrote:Could you try again with r2303?
Thank you for regression testing!
Running again with r2303
Is now not crash but possible problem with bitrate detect 0?
and None sound reproduced
Code:
1312 [GUI] INFO emu - Java version: 1.7.0 (1.7.0-b147)
1314 [GUI] INFO emu - Jpcsp v0.6
1316 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00957
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 2
PSP_SYSTEM_VER = 3.73
REGION = 32768
TITLE = Skate Park City
probably homebrew? false
1531 [GUI] INFO emu - Loading global compatibility settings:
1532 [GUI] INFO emu - Configuration / Region
1533 [GUI] INFO emu - Language [EspaƱol]
1533 [GUI] INFO emu - Button preference: ["O" for "Enter"]
1534 [GUI] INFO emu - Daylight savings: [Off]
1534 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
1535 [GUI] INFO emu - Time format: [24H]
1536 [GUI] INFO emu - Date format: [YYYY-MM-DD]
1536 [GUI] INFO emu - WLAN power saving mode: [Off]
1537 [GUI] INFO emu - Ad hoc channel: [Auto]
1539 [GUI] INFO emu - Nickname: []
1539 [GUI] INFO emu - Configuration / Video
1540 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
1540 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
1541 [GUI] INFO emu - [X] Use vertex cache
1541 [GUI] INFO emu - [X] Use shaders (experimental)
1547 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
1548 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
1549 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
1549 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
1550 [GUI] INFO emu - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
1551 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
1551 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
1552 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
1552 [GUI] INFO emu - Configuration / Audio
1553 [GUI] INFO emu - [ ] Disable audio threads
1553 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
1554 [GUI] INFO emu - [ ] Disable audio blocking
1554 [GUI] INFO emu - Configuration / Memory
1555 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
1555 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
1555 [GUI] INFO emu - Configuration / Media
1556 [GUI] INFO emu - [X] Use Media Engine
1556 [GUI] INFO emu - [ ] Extract media files to tmp folder
1557 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
1557 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
1558 [GUI] INFO emu - Configuration / Compiler
1558 [GUI] INFO emu - [X] Use compiler (dynarec)
1559 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
1559 [GUI] INFO emu - [50] Maximum method size
1560 [GUI] INFO emu - Configuration / Crypto
1561 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
1561 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
1562 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
1562 [GUI] INFO emu - Configuration / Display
1562 [GUI] INFO emu - Anti-aliasing: [OFF]
1563 [GUI] INFO emu - Resolution: [Native]
1563 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
1564 [GUI] INFO ge - Only GE Graphics: false
1564 [GUI] INFO hle.sceMpeg - Media Engine enabled
1622 [GUI] INFO ge - Using Async Vertex Cache
1622 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
1623 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
1623 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
1624 [GUI] INFO memory - Ignore invalid memory access: true
2723 [GUI] INFO hle.sceDisplay - Saving GE to Textures
2954 [GUI] INFO hle - Using the external audio decoder (SonicStage)
3345 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3384 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3464 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3562 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3623 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3642 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3668 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3693 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3721 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3745 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3761 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3786 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3809 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3828 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3858 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3882 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3885 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3986 [GUI] INFO ge - Using RenderingEngineLwjgl31
3986 [GUI] INFO ge - OpenGL version: 3.3.0
3987 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
3987 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
3987 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
4000 [GUI] INFO ge - Using VBO
4012 [GUI] INFO ge - Using shaders with Skinning
4013 [GUI] INFO ge - Using dynamic shaders
4015 [GUI] INFO ge - Using Geometry Shader for SPRITES
4016 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4017 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
4204 [GUI] INFO ge - Using Geometry Shader shader-150.geom
4214 [GUI] INFO ge - Using VBO
4215 [GUI] INFO ge - Using shaders with Skinning
4215 [GUI] INFO ge - Using dynamic shaders
4216 [GUI] INFO ge - Using Geometry Shader for SPRITES
4217 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4218 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
4269 [GUI] INFO ge - Using Geometry Shader shader-150.geom
5810 [root] WARN hle - Unsupported syscall 2035 sceKernelSetCompiledSdkVersion370 03070010 09FFFE00 00000000
7435 [SPCUpdate] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
7436 [SPCUpdate] INFO hle.scePower - scePowerRegisterCallback slot=-1, SceUID=0x10
7505 [SPCMain] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
7512 [SPCMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
7514 [SPCMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
7537 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
7606 [SPCMain] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=0, pixelformat=0, syncType=1) bad bufferwidth
7968 [SPCMain] INFO stdout - SkateMaster::PreInitOnce()
7994 [SPCMain] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.BIN flags = 4001 permissions = 0644
8494 [SPCMain] INFO stdout - PModuleLoadingScreen::ChangeImage 'loading'.
8687 [SPCMain] INFO stdout - PModuleLoadingScreen:
8692 [SPCMain] INFO stdout - Texture loaded.
8696 [SPCMain] INFO stdout -
8698 [SPCMain] INFO stdout - PModuleLoadingScreen:
8700 [SPCMain] INFO stdout - Texture Destroyed.
8705 [SPCMain] INFO stdout -
8713 [SPCMain] INFO stdout - PModuleLoadingScreen::ChangeImage 'midas_W'.
8749 [SPCMain] INFO stdout - PModuleLoadingScreen:
8755 [SPCMain] INFO stdout - Texture loaded.
8757 [SPCMain] INFO stdout -
8784 [SPCMain] INFO stdout - PModuleLoadingScreen:
8784 [SPCMain] INFO stdout - Render...
8786 [SPCMain] INFO stdout -
8813 [SPCMain] INFO stdout - PModuleLoadingScreen:
8814 [SPCMain] INFO stdout - no RenderText
8814 [SPCMain] INFO stdout -
8816 [SPCMain] INFO stdout - WARNING Camera Raster is NULL
8845 [GUI] INFO ge - Using Geometry Shader shader-150.geom
8852 [SPCMain] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=0, syncType=1) ok
8916 [GUI] INFO ge - Using Geometry Shader shader-150.geom
8983 [SPCMain] INFO stdout - PModuleLoadingScreen:
8984 [SPCMain] INFO stdout - RenderEnd.
8985 [SPCMain] INFO stdout -
8985 [SPCMain] INFO stdout - PModuleLoadingScreen:
8986 [SPCMain] INFO stdout - Texture Destroyed.
8986 [SPCMain] INFO stdout -
14000 [SPCMain] INFO stdout - PModuleLoadingScreen::ChangeImage 'Zeroscale_W'.
14022 [SPCMain] INFO stdout - PModuleLoadingScreen:
14023 [SPCMain] INFO stdout - Texture loaded.
14024 [SPCMain] INFO stdout -
14027 [SPCMain] INFO stdout - PModuleLoadingScreen:
14031 [SPCMain] INFO stdout - Render...
14037 [SPCMain] INFO stdout -
14042 [SPCMain] INFO stdout - PModuleLoadingScreen:
14045 [SPCMain] INFO stdout - no RenderText
14047 [SPCMain] INFO stdout -
14051 [SPCMain] INFO stdout - WARNING Camera Raster is NULL
14096 [GUI] INFO ge - Using Geometry Shader shader-150.geom
14147 [SPCMain] INFO stdout - PModuleLoadingScreen:
14148 [SPCMain] INFO stdout - RenderEnd.
14148 [SPCMain] INFO stdout -
14148 [SPCMain] INFO stdout - PModuleLoadingScreen:
14149 [SPCMain] INFO stdout - Texture Destroyed.
14149 [SPCMain] INFO stdout -
18152 [SPCMain] INFO stdout - PModuleLoadingScreen::ChangeImage 'loading'.
18186 [SPCMain] INFO stdout - PModuleLoadingScreen:
18188 [SPCMain] INFO stdout - Texture loaded.
18190 [SPCMain] INFO stdout -
18195 [SPCMain] INFO stdout - PModuleLoadingScreen:
18199 [SPCMain] INFO stdout - Render...
18206 [SPCMain] INFO stdout -
18208 [SPCMain] INFO stdout - PModuleLoadingScreen:
18208 [SPCMain] INFO stdout - no RenderText
18209 [SPCMain] INFO stdout -
18209 [SPCMain] INFO stdout - WARNING Camera Raster is NULL
18227 [SPCMain] INFO stdout - PModuleLoadingScreen:
18228 [SPCMain] INFO stdout - RenderEnd.
18229 [SPCMain] INFO stdout -
18229 [SPCMain] INFO stdout - PModuleLoadingScreen:
18230 [SPCMain] INFO stdout - Texture Destroyed.
18230 [SPCMain] INFO stdout -
18460 [SPCMain] INFO hle.IoFileMgrForUser - hleIoOpen filename = /usr/local/lib/python2.1/site.py flags = 1 permissions = 0644
18472 [SPCMain] INFO hle.IoFileMgrForUser - hleIoOpen filename = /usr/local/lib/python2.1/site.pyc flags = 1 permissions = 0644
18482 [SPCMain] INFO hle.IoFileMgrForUser - hleIoOpen filename = /usr/local/lib/python2.1/lib-dynload/site.py flags = 1 permissions = 0644
18493 [SPCMain] INFO hle.IoFileMgrForUser - hleIoOpen filename = /usr/local/lib/python2.1/lib-dynload/site.pyc flags = 1 permissions = 0644
18505 [SPCMain] INFO hle.IoFileMgrForUser - hleIoOpen filename = /psp_game/sysdir/lib/python2.1/lib-dynload/site.py flags = 1 permissions = 0644
18518 [SPCMain] INFO hle.IoFileMgrForUser - hleIoOpen filename = /psp_game/sysdir/lib/python2.1/lib-dynload/site.pyc flags = 1 permissions = 0644
18540 [SPCMain] INFO stderr - 'import site' failed; use -v for traceback
18761 [SPCMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
18770 [SPCMain] INFO hle.sceSasCore - __sceSasInit(0x08BA3140, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
18820 [SPCBGM] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
18822 [SPCBGM] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/LIBMP3.PRX') HLE module loaded
18826 [SPCBGM] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBMP3'
18829 [SPCBGM] INFO hle.sceMp3 - sceMp3InitResource
18829 [SPCBGM] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MUS_PSP.MP3 flags = 4001 permissions = 0644
19277 [SPCBGM] INFO hle.sceMp3 - Initializing Mp3 data: channels = 2, samplerate = 44100kHz, bitrate = 0kbps.
20812 [SPCMain] INFO stdout - Font: Loading font 'zip:\fonts\skate\eurostyle' ...
21936 [SPCMain] INFO stdout - PModuleLoadingScreen::ChangeImage 'loading'.
21958 [SPCMain] INFO stdout - PModuleLoadingScreen:
21962 [SPCMain] INFO stdout - Texture loaded.
21967 [SPCMain] INFO stdout -
21969 [SPCMain] INFO stdout - PModuleLoadingScreen:
21972 [SPCMain] INFO stdout - Render...
21976 [SPCMain] INFO stdout -
21978 [SPCMain] INFO stdout - PModuleLoadingScreen:
21978 [SPCMain] INFO stdout - RenderText
21979 [SPCMain] INFO stdout -
22049 [SPCMain] INFO stdout - PModuleLoadingScreen:
22050 [SPCMain] INFO stdout - RenderEnd.
22051 [SPCMain] INFO stdout -
22051 [SPCMain] INFO stdout - PModuleLoadingScreen:
22051 [SPCMain] INFO stdout - Texture Destroyed.
22052 [SPCMain] INFO stdout -
23228 [SPCMain] INFO stdout - LoadTexture Dictionary : zip:\game ...
23237 [SPCMain] INFO stdout - PTextureDictionary::Load...
23310 [SPCMain] INFO stdout - PTextureDictionary::Load Finished.
23310 [SPCMain] INFO stdout - Finish.
23319 [SPCMain] INFO stdout - PranaMaster SetCurrentModule(BootMenu)
23325 [SPCMain] INFO stdout - PModuleBootMenu::Start()
23358 [SPCMain] INFO stdout - PModuleLoadingScreen:
23366 [SPCMain] INFO stdout - ClearScreen
23367 [SPCMain] INFO stdout -
23372 [SPCMain] INFO stdout - PModuleLoadingScreen:
23373 [SPCMain] INFO stdout - RenderText
23375 [SPCMain] INFO stdout -
23384 [SPCMain] INFO stdout - PModuleLoadingScreen::ChangeImage 'Loading_00_gameCentral'.
23421 [SPCMain] INFO stdout - PModuleLoadingScreen:
23425 [SPCMain] INFO stdout - Texture loaded.
23430 [SPCMain] INFO stdout -
23433 [SPCMain] INFO stdout - PModuleLoadingScreen:
23435 [SPCMain] INFO stdout - Render...
23436 [SPCMain] INFO stdout -
23440 [SPCMain] INFO stdout - PModuleLoadingScreen:
23443 [SPCMain] INFO stdout - RenderText
23444 [SPCMain] INFO stdout -
23464 [GUI] INFO ge - Using Geometry Shader shader-150.geom
23505 [SPCMain] INFO stdout - PModuleLoadingScreen:
23506 [SPCMain] INFO stdout - RenderEnd.
23506 [SPCMain] INFO stdout -
23507 [SPCMain] INFO stdout - PModuleLoadingScreen:
23509 [SPCMain] INFO stdout - Texture Destroyed.
23509 [SPCMain] INFO stdout -
23511 [SPCMain] INFO stdout - PranaMaster SetCurrentModule(Game Central)
23513 [SPCMain] INFO stdout - GameCentral Num Times started: 1.
23613 [SPCMain] INFO stdout - Memory Map for Level 'world' before Loading.
23814 [SPCMain] INFO stdout - LoadTexture Dictionary : zip:\00_gameCentral\world ...
23815 [SPCMain] INFO stdout - PTextureDictionary::Load...
24027 [SPCMain] INFO stdout - PTextureDictionary::Load Finished.
24031 [SPCMain] INFO stdout - Finish.
24039 [SPCMain] INFO stdout - ------------Load Char Dictionary----------------------
24740 [SPCMain] INFO stdout - Load Timings: 0.0 read, 0.5 interp, 0.0 RpClumpStreamRead, mem used 218256 (stream openRead: 7232).
24745 [SPCMain] INFO stdout - ------------Load Char Dic Finish----------------------
24749 [SPCMain] INFO stdout - WARNING RwaOsOutput::SetGain not implemented
24750 [SPCMain] INFO stdout - WARNING RwaOsOutput::SetGain not implemented
24937 [SPCMain] INFO stdout - ------------Load Layer Dictionary----------------------
24989 [SPCMain] INFO stdout - Load Timings: 0.0 read, 0.0 interp, 0.0 RpClumpStreamRead, mem used 48448 (stream openRead: 7232).
24990 [SPCMain] INFO stdout - ------------Load Layer Dic Finish----------------------
25011 [SPCMain] INFO stdout - PWorld:loadingNotInstanced : 'zip:\00_gameCentral\gameCentral_C.bps'.
25142 [SPCMain] INFO stdout - TIME Creating World CollisionData
25147 [SPCMain] INFO stdout - 0.069325
25163 [SPCMain] INFO stdout - PWorld:loadingNotInstanced : 'zip:\00_gameCentral\gameCentral.bps'.
25495 [SPCMain] INFO stdout - PWorld:loadingNotInstanced : 'zip:\00_gameCentral\gameCentral_Details.bps'.
25510 [SPCMain] INFO stdout - PWorld:loadingNotInstanced : 'zip:\00_gameCentral\gameCentral_D.bps'.
25534 [SPCMain] INFO stdout - PWorld:loadingNotInstanced : 'zip:\00_gameCentral\gameCentral_A.bps'.
25777 [SPCMain] INFO stdout - Load Timings:
create level: time: 0.159477 mem: 78672
tex dict: time: 0.212535 mem: 2155936
char
25786 [SPCMain] INFO stdout - dict: time: 0.494237 mem: 218416
sound dict: time: 0.172342 mem: 39568
layer dict: time: 0.042929 mem: 48608
25796 [SPCMain] INFO stdout -
world.prl: time: 0.563437 mem: 350416
level load: time: 0.109205 mem: 75152
total: time: 1.
25801 [SPCMain] INFO stdout - 754162 mem: 2966768
25805 [SPCMain] INFO stdout - PMainGroup::LoadLevel ... finish.
25861 [SPCMain] INFO stdout - Init Octree ...
25869 [SPCMain] INFO stdout - Finish.
25871 [SPCMain] INFO stdout - InitCharacters ...
26425 [SPCMain] INFO stdout - PTextureDictionary::Load...
26470 [SPCMain] INFO stdout - PTextureDictionary::Load Finished.
26476 [SPCMain] INFO stdout - Open BinaryChar : zip:\00_gameCentral\../characters/superChing_Psp.pcb
27414 [SPCMain] INFO stdout - WARNING: cant find texture 'zip:\00_gameCentral\../characters/texturesPSP\smoke_A.gim' !
27459 [SPCMain] INFO stdout - .. success
27574 [SPCMain] INFO stdout - PTextureDictionary::Load...
27601 [SPCMain] INFO stdout - PTextureDictionary::Load Finished.
27603 [SPCMain] INFO stdout - Open BinaryChar : zip:\00_gameCentral\../characters/superJalice_Psp.pcb
27927 [SPCMain] INFO stdout - .. success
27968 [SPCMain] INFO stdout - PTextureDictionary::Load...
28014 [SPCMain] INFO stdout - PTextureDictionary::Load Finished.
28019 [SPCMain] INFO stdout - Open BinaryChar : zip:\00_gameCentral\../characters/ching_Psp.pcb
28302 [SPCMain] INFO stdout - .. success
28336 [SPCMain] INFO stdout - PTextureDictionary::Load...
28364 [SPCMain] INFO stdout - PTextureDictionary::Load Finished.
28369 [SPCMain] INFO stdout - Open BinaryChar : zip:\00_gameCentral\../characters/mila_Psp.pcb
28689 [SPCMain] INFO stdout - .. success
28720 [SPCMain] INFO stdout - PTextureDictionary::Load...
28769 [SPCMain] INFO stdout - PTextureDictionary::Load Finished.
28770 [SPCMain] INFO stdout - Open BinaryChar : zip:\00_gameCentral\../characters/jalice_Psp.pcb
29051 [SPCMain] INFO stdout - .. success
29082 [SPCMain] INFO stdout - PTextureDictionary::Load...
29117 [SPCMain] INFO stdout - PTextureDictionary::Load Finished.
29118 [SPCMain] INFO stdout - Open BinaryChar : zip:\00_gameCentral\../characters/hippieSkater_Psp.pcb
29380 [SPCMain] INFO stdout - .. success
29509 [SPCMain] INFO stdout - Finish.
29539 [SPCMain] INFO stdout - Memory Map for Level '00_gameCentral' after InitOnce.
30023 [SPCMain] INFO stdout - WARNING RwaOsOutput::SetGain not implemented
30740 [GUI] INFO ge - Using Geometry Shader shader-150.geom
31194 [GUI] INFO ge - Using Geometry Shader shader-150.geom