01-16-2016, 12:08 AM
(01-11-2016, 05:47 AM)tambre Wrote:(01-10-2016, 10:40 PM)xXBeefyDjXx Wrote: Hi there!
Firstly, Id like to say hey, Just joined and have been following the AppVeyor releases as they've been compiled.
I'd love to say I could help, but Code is NOT my strong point (Learning C# at the moment though...)
Secondly, Kudos to the RPCS3 Team. It's a lot of hard work porting PPC and others unknown into the architecture we know and love.
Right, Down to business. I have the latest Compiled release and have been testing games, that you guys say work. and I cannot for the life of me get RPCS3 to load in the Terraria "Press start" and other images in, they come up as the lines of colour? regardless of what i set the settings to?
I do have SPRX modules, All of them in fact. And this brings me to my last question and input for now.
What modules have currently been implemented and are used?
And also, I Know where to download them from, I have them extracted from a CFW which had them in, and can RAR them up and get them out here if you guys want them to tinker with instead of constantly ripping nands and so on... That is, if it is okay to do so here. (Rules)
Welcome.
For most games' graphics to display correctly, you'll need to use the DirectX12 renderer. OpenGL renderer is ways behind and much worse.
Most of the most used modules are implemented. (ie. cellFs, cellGcm, etc) Except cellSpurs* that is. You'll definitely need to LLE that. Also modules to LLE strongly depend on the game. Often there are bugs in HLE'd modules, that we sadly don't know about.
Also, it's against rules to post firmware files and other pirated files here.
Right on that note no files
I shall look into windows 10 upgrades, as Sadly the Original os was wiped on my pc, the windows 8.1 i have wont let it upgrade to windows 10 because it won't boot (Bios faults not fixed)
I shall see what I can do, and maybe that fixes it