01-29-2016, 07:41 PM
(01-29-2016, 07:35 PM)tambre Wrote: Renderers usually don't write anything to the log, so the best way to find the cause is to use driver debug output (from what I understand).
Also what graphics card do you have?
GTX660. Steins;Gate 0 runs 60fps on DX12 with it. I guess this "{PPU Thread[0x24] (CRI FS File Access 2)[0x0017e970]} Thread aborted
·F {rsx::thread} Exception: HRESULT = 0x80070057
(in file Emu\RSX\D3D12\D3D12Texture.cpp:90, in function `anonymous-namespace'::upload_single_texture)
Please report this to the developers." has something to do with it.