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Chaos;Child [BLJM61269]
#7
(01-29-2016, 07:45 PM)tambre Wrote:
(01-29-2016, 07:41 PM)MrComputerRevo Wrote:
(01-29-2016, 07:35 PM)tambre Wrote: Renderers usually don't write anything to the log, so the best way to find the cause is to use driver debug output (from what I understand).
Also what graphics card do you have?

GTX660. Steins;Gate 0 runs 60fps on DX12 with it. I guess this "{PPU Thread[0x24] (CRI FS File Access 2)[0x0017e970]} Thread aborted
·F {rsx::thread} Exception: HRESULT = 0x80070057
(in file Emu\RSX\D3D12\D3D12Texture.cpp:90, in function `anonymous-namespace'::upload_single_texture)
Please report this to the developers." has something to do with it.

That's probably the problem.
If you don't mind, you could open an issue on our tracker, so we could track of that problem.

Sure, but tomorrow, it's getting kind of late... Thanks for support!
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Messages In This Thread
Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 06:23 PM
RE: Chaos;Child [BLJM61269] - by tambre - 01-29-2016, 06:54 PM
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 07:07 PM
RE: Chaos;Child [BLJM61269] - by tambre - 01-29-2016, 07:35 PM
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 07:41 PM
RE: Chaos;Child [BLJM61269] - by tambre - 01-29-2016, 07:45 PM
RE: Chaos;Child [BLJM61269] - by MrComputerRevo - 01-29-2016, 08:00 PM
RE: Chaos;Child [BLJM61269] - by digitaldude - 01-26-2017, 03:31 PM
RE: Chaos;Child [BLJM61269] - by ssshadow - 01-26-2017, 04:38 PM
RE: Chaos;Child [BLJM61269] - by digitaldude - 01-26-2017, 05:27 PM
RE: Chaos;Child [BLJM61269] - by Neil555 - 08-12-2017, 06:49 AM
RE: Chaos;Child [BLJM61269] - by digitaldude - 08-12-2017, 08:32 AM

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