02-04-2016, 06:12 PM
(02-04-2016, 05:56 PM)ps0ne Wrote:(12-18-2015, 04:48 PM)tambre Wrote:Remove all renderes? No, there is no point in that. Opengl 4.4 might be last Glsl language used (unfortunately because amd) + newer extensions, just for legacy hardware. And if that not enought there will be more verions released https://www.phoronix.com/scan.php?page=n...ot-The-End(12-18-2015, 04:26 PM)ssshadow Wrote:(12-18-2015, 02:07 PM)tambre Wrote:(12-18-2015, 12:23 PM)ssshadow Wrote: That's horrible
So is that it really? Execute some cellSpursFile.elf or whatever and you will have The Last of Us running with some improvements to RSX? Can't be that "simple" surely? (What I mean is that looking at the current state of rpcs3, is that really the only big thing left now?)
There are likely still PPU and SPU emulation accuracy problems, possibly preventing modules and games from being emulated properly. One example is likely, that GTA V with LLE seems to fail, due to SPU emulation inaccuracies. RSX emulation seems to currently be the main thing blocking most of the games from working. Nekoteki could probably correct me or elaborate on the subject of the various backend problems.
Of course, the ultimate goal would be to have everything HLE'd, so everything would work out of the box, and you could modify tons of settings, maybe even add graphical improvements, higher internal resolution, etc.
Fair enough. Somewhat off topic but still kind of related, but has Vlj (or someone else) considered looking at writing a Vulkan renderer when the spec and developer resources are published?
I think he mentioned that will take a look. I also would prefer, if all other renderers were to be removed in favour of the Vulkan renderer, as from what we currently know, it includes all the benefits of DX12, with less of the negatives.
DX12 and vulcan would be dedicated for the newest hardware with good driver support.
Legacy hardware? Might as well add 32-bit support back then!
Not like you're going to be able to run any PS3 game decently on older hardware. Not only that, but Vulkan and DX12 include many benefits to more easily and a lot faster emulating the RSX chip.
OpenGL is simply old and horrible, and needs to die in favour of a full reboot, in my opinion. And Vulkan is the replacement. OpenGL will likely continue to coexist, due to porting problems and legacy needs likely, though.
I personally in my own projects (and emulators) have fully avoided any graphics things for the past 2 months. Context creation is absolutely shit, I can expect my result to probably not work on AMD drivers (though that's more or less Nvidia's fault) and I need 3rd party libraries to be able to decently use extensions. You also need an OpenGL context to create an OpenGL context for rendering.