(03-13-2016, 10:14 PM)Gundark Wrote: With 9d7c186a you can hear garbled sound after a while. Required LLE cellFiber, cellSpursJq and cellSre. After sound is over, when you press x, it's heard once again.
Nekotekina's PR should give this a boost, as it makes cellResc LLEable.
The cellAudio outputs are kinda irrelevant because the game can run and output audio (In s;g 0 it outputs the same stuff and it can output perfect audio).
I don't know about the cellSync2 though, it's missing HLE implementation
Code:
·U {PPU Thread[0x1] (main_thread)[0x008e8c00]} cellSync2 TODO: cellSync2SemaphoreAcquire
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux