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Regarding zlib and wxWidgets
#2
(03-17-2016, 01:51 AM)markus Wrote: Hello. This is my first post on the forum, so if this is in the wrong place, please let me know.

I've forked the build for RPCS3 and started working on removing wx dependencies in emucore. So far I've only changed rpcs3/Crypto/unself.cpp to use zlib instead of wxStreams to handle decompression of 64-bit SELF files.

As far as I can tell, this hasn't affected my build, but I haven't found a good SELF file to test on. So that's problem number 1.

Problem number 2 is that zlib.h is packaged inside wxWidgets, so I have to #include "../../wxWidgets/src/zlib/zlib.h". Obviously, this doesn't really eliminate the dependency on wxWidgets.

So, how should I handle these two problems? Thanks!

You'll have more success asking on the IRC or Github issues about development related things.
We also use wxWidget's zlib for libpng, to save on compilation time. It's probably worth leaving it taking it from wxWidgets until other wxWidget's core dependencies have been eliminated. Other than that, good job!
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Messages In This Thread
Regarding zlib and wxWidgets - by markus - 03-17-2016, 01:51 AM
RE: Regarding zlib and wxWidgets - by tambre - 03-17-2016, 04:59 AM
RE: Regarding zlib and wxWidgets - by markus - 03-18-2016, 12:14 AM
RE: Regarding zlib and wxWidgets - by vlj - 03-18-2016, 12:24 AM
RE: Regarding zlib and wxWidgets - by markus - 03-18-2016, 11:20 PM
RE: Regarding zlib and wxWidgets - by tambre - 03-19-2016, 05:23 AM
RE: Regarding zlib and wxWidgets - by markus - 03-19-2016, 01:57 PM

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