03-22-2016, 07:21 PM
(03-19-2016, 06:59 AM)DragonNeos Wrote: After doing some testing, the last revision to not have the audio problem was 7787f9e. Starting with f25f23f, there are problems with the audio in cutscenes and during missions when characters are speaking which can cause the game to lag.
I have attached the following logs (7787f9e (last working revision), f25f23f (first broken revision), & 91a3ea9 (latest revision)) with these two lines added on LogSettings.xml:
Code:<logger name='hle.sceSasCore'> <level value='debug' /> </logger>
<logger name='hle.sceAtrac3plus'> <level value='debug' /> </logger>
I see a lot of ERROR messages being logged when reaching the end of one audio. This could slow down Jpcsp a bit, causing lag. I've removed these messages in 9bf0cb7. Does it help?
Code:
01:50:03 DEBUG hle.sceAtrac3plus - Sound - decodeData returning ERROR_ATRAC_ALL_DATA_DECODED
01:50:03 ERROR hle.sceSasCore - Sound - SampleSourceAtrac3 decodeData returned 0x80630024
01:50:03 DEBUG hle.sceSasCore - Sound - SampleSourceAtrac3 decode: bufferedSamples=0, currentSample=81920, endSample=81916
01:50:03 DEBUG hle.sceAtrac3plus - Sound - decodeData returning ERROR_ATRAC_ALL_DATA_DECODED
01:50:03 ERROR hle.sceSasCore - Sound - SampleSourceAtrac3 decodeData returned 0x80630024
Always include a complete log file at INFO level in your reports. Thanks! How to post a log