This game can go ingame with libspurs_jq, libsre, libfs, libresc,librtc, but on newer version it crashes.
Since i don't have VS installed i downloaded multiple emucr (yeah i know that site sucks, but any emulator i got from there worked fine.) builds, and narrowed down to 2 build that breaks the game:
completely crashes with ogl and dx12 since: v0.0.1-4525-c796540 https://github.com/RPCS3/rpcs3/commit/c7...7f629d9ecf
PS.: Ogl stopped working since the new OGL stuff got merged, it the last working version that doesn't crash has this error:
im gonna post github issue later with logs
edit: nvm, https://github.com/RPCS3/rpcs3/pull/1928 fixes the crash, game works both OGL and DX12
edit2: a mod should move this thread to half-playable. (missing text is quite a big bug in a jrpg, it needs cellFont implemented..)
Since i don't have VS installed i downloaded multiple emucr (yeah i know that site sucks, but any emulator i got from there worked fine.) builds, and narrowed down to 2 build that breaks the game:
completely crashes with ogl and dx12 since: v0.0.1-4525-c796540 https://github.com/RPCS3/rpcs3/commit/c7...7f629d9ecf
PS.: Ogl stopped working since the new OGL stuff got merged, it the last working version that doesn't crash has this error:
Quote:{rsx::thread} class gl::glsl::validation_exception thrown: compilation failed: 'Validation Error: Samplers of different types point to the same texture unit
'
im gonna post github issue later with logs
edit: nvm, https://github.com/RPCS3/rpcs3/pull/1928 fixes the crash, game works both OGL and DX12
edit2: a mod should move this thread to half-playable. (missing text is quite a big bug in a jrpg, it needs cellFont implemented..)
PC: i5-4690K | RX 480 | 16GB RAM