08-16-2016, 03:56 PM
(08-15-2016, 03:31 PM)Nezarn Wrote: Bump: It looks like cellfont can be LLE'D now, fixes missing text (obviously... xD)
Can you please share the build you're using and the list of LLE modules you load? I constantly get several (2 to 4) errors (all the same with different kernel number) when trying to LLE cellfont...
Code:
F {SPU[0x4a] Thread (CellSpursKernel4) [0x00d24]} class std::runtime_error thrown: Invalid page flags (addr=0x29300400, size=0x80, flags=0x0)
(in file C:\rpcs3\rpcs3\Emu\Memory\vm.cpp:176)
I tried to load some more modules and found that libfiber decreases the number of errors, but the game still does not even show FPS count once I LLE cellfont
AMD A10-7850K | nVidia GTX 750 Ti