(09-25-2016, 01:17 PM)onelight Wrote: debug settings !? It was the first time a know PSP has the debug settingsI don't know yet which call is enabling the menu, it was just there by chance
![Wink Wink](https://www.emunewz.net/forum/images/smilies/wink.gif)
There was a registry entry named "/TOOL/CONFIG/np_debug" but it doesn't control this menu entry...
(09-25-2016, 01:17 PM)onelight Wrote: Microsoft KM-TEST Loopback Adapter showing on network steeings ! It that will make Multiplayer between jpcsp with PSP work ?The name displayed there is retrieved from your network configuration, but it has no real impact. It is just to display a meaningful name instead of "Dummy SSID"...
Actually I install Microsoft KM-TEST Loopback Adapter for PSP online Multiplayer(using XLinkKai, MHPTunnel or psptunnel)
(09-25-2016, 01:17 PM)onelight Wrote: Homebrew not bootI will need to apply the same patches as CFW to enable running unsigned PRX's (i.e. homebrews) from the VSH. It currently acts like a normal PSP without CFW.
offical DEMO GAME can start but jpcsp not boot it.
What does the message from the official DEMO say?
(09-25-2016, 07:31 PM)sum2012 Wrote: I don't haveIf you take the output of PSARDUMP, you will have all variants of "mesg_led_XXg.prx".
flash0/kd/mesg_led_01g.prx
flash0/kd/mesg_led_02g.prx
instread have memlmd_09g.prx and mesg_led_09g.prx
but jpcsp don't start with --vsh
Always include a complete log file at INFO level in your reports. Thanks! How to post a log