10-16-2016, 07:45 PM
(10-16-2016, 03:24 AM)Kilowog01 Wrote:Too much unnecessary LLE's. Try this:(10-15-2016, 09:47 PM)ssshadow Wrote: Loading times are still insane, we are taking 10 minutes after the intro and loading the first scene outside, but if you enable a bunch of audio modules music and voice acting is kind of working. It will usually play for a bit and then cut off, but sometimes reappear when it feels like it.I'm trying this game now for the first time using this LLE's, recompiler in both options and DX12. The first thing I found strange is that rpcs3 apparently stopped responding but after a few seconds several things appeared green in the log and a black screen with 0 fps emerged. The screen keeps rolling as I write this post, I will leave it to see if something happens.
The game is working, even with the PPU recompiler which helps the frame rate a little bit (but not loading times), it just sounds terrible and takes forever to load. And this is some kind of I/O issue because CPU usage is only around 3 % when loading...
Code:- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libjpgdec.prx
- libl10n.prx
- libm2aacdec.prx
- libm4aacdec.prx
- libm4aacdec2ch.prx
- libm4aacdec2chmod.prx
- libm4aacdec2chmod2.prx
- libmp3dec.prx
- libmp3sdec.prx
- libmpl1dec.prx
- libpamf.prx
- libpngdec.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libwmadec.prx
You guys are using which build?
EDIT:
16 minutes later and nothing, no crash, nothing new on log...i don't know what to do
EDIT:
i stoped with 22 minutes of test, added the log.
Code:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libfs.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx