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Atelier Meruru: The Apprentice of Arland [BLES01593]
#34
(10-24-2016, 10:48 AM)kd-11 Wrote: That shader is not writing the normalized x-coordinate due to a guaranteed branch just above it. Maybe branching is supposed to execute after the next command? I'm unsure. I'll need a framecapture in the scene with the girl in it for transform reference if possible.
I have opened a new issue tracker for this https://github.com/RPCS3/rpcs3/issues/2218

The same scene with the black and white sky? That could take a while, usually the game doesn't get that far before breaking. However the scenes before it also have completely broken building geometry in the form of a thin pillar. I'll see what I can do. Do note that the game takes ~5 minutes to start each try (very slow loading)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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RE: Atelier Meruru: The Apprentice of Arland [BLES01593] - by ssshadow - 10-24-2016, 11:01 AM

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