10-28-2016, 07:58 PM
(10-28-2016, 04:44 PM)kd-11 Wrote: Seems to be uploading the texture instead of reusing one from the texture cache (R/W buffers maybe?)
Texture caching does have some unimplemented stuff as of now, but you can try turning on R/W color buffers option with opengl and see if it helps.
R/W color buffers have no (visible) difference.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)