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Jojo all star battle update
#12
(12-21-2016, 07:41 PM)Yagami Light9 Wrote: LLE:
-libfiber
-libl10n
-libresc
-librtc
-libsre
-libspurs_Jq

with this config i can only get up to the stage select screen.the game will hang after i choose a stage

on and to reach that i needed to set up spu decoder to fast,as with asmjit it doesn't even go to the main menu

btw i tried all star battle,not the sequel

tried the sequel, and it works,15-20 frames maximum but its.."Playable".but again with spu set to fast.if i set it to asmjit,it hangs after choosing the stage,like all star battle,with this error

F {SPU[0x4e] Thread (NuccSpursCellSpursKernel3)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)
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Messages In This Thread
Jojo all star battle update - by Jotarokujo - 11-29-2016, 09:44 PM
RE: Jojo all star battle update - by Solstar82 - 12-21-2016, 11:33 AM
RE: Jojo all star battle update - by ssshadow - 12-21-2016, 01:03 PM
RE: Jojo all star battle update - by Solstar82 - 12-21-2016, 02:47 PM
RE: Jojo all star battle update - by ssshadow - 12-21-2016, 03:17 PM
RE: Jojo all star battle update - by ssshadow - 12-21-2016, 07:02 PM
RE: Jojo all star battle update - by TeruMc - 12-21-2016, 08:13 PM
RE: Jojo all star battle update - by Solstar82 - 12-22-2016, 12:56 PM
RE: Jojo all star battle update - by Aisaack - 02-12-2017, 04:20 PM
RE: Jojo all star battle update - by Annie - 02-12-2017, 04:38 PM
RE: Jojo all star battle update - by ssshadow - 12-22-2016, 02:06 PM
RE: Jojo all star battle update - by Solstar82 - 12-23-2016, 11:41 AM
RE: Jojo all star battle update - by ssshadow - 12-23-2016, 03:48 PM
RE: Jojo all star battle update - by Solstar82 - 12-23-2016, 05:13 PM
RE: Jojo all star battle update - by Solstar82 - 01-04-2017, 12:36 PM
RE: Jojo all star battle update - by Solstar82 - 01-29-2017, 09:30 PM

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