Do not LLE libsysutil_np_trophy.prx (or anything sysutil, that will 100 % crash if the game uses it). As it does in your case, the main thread crashes:
And libSre needs to be used together with libspurs_jq.
You might also just want to try this big list of modules and see what happens: http://www.emunewz.net/forum/showthread.php?tid=175609
Code:
·F {PPU[0x70000000] Thread (main_thread) [0x01961120]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:383)
·! {PPU[0x70000000] Thread (main_thread) [0x01961120]} Thread time: 1.460399 Gc
And libSre needs to be used together with libspurs_jq.
You might also just want to try this big list of modules and see what happens: http://www.emunewz.net/forum/showthread.php?tid=175609
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)