01-11-2017, 03:16 PM
Great, that actually fixes that particular issue. Now the game tries to play the intro which might be failing because of missing LLE modules:
·U {PPU[0x70000097] Thread (uMovie:layerThread) [0x0165eeb8]} cellPamf TODO: cellPamfReaderInitialize(): verification
Can you LLE libdmux, libdmuxpamf, libpamf and possibly libvdec? Or maybe just try the Catherine config altogether. You have to experiement and look for "TODO"s and errors related to Pamf, vdec, etc in the log.
But the stack overflow issue is not there, the game proceeds further than before.
·U {PPU[0x70000097] Thread (uMovie:layerThread) [0x0165eeb8]} cellPamf TODO: cellPamfReaderInitialize(): verification
Can you LLE libdmux, libdmuxpamf, libpamf and possibly libvdec? Or maybe just try the Catherine config altogether. You have to experiement and look for "TODO"s and errors related to Pamf, vdec, etc in the log.
But the stack overflow issue is not there, the game proceeds further than before.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)