01-11-2017, 03:21 PM
(01-11-2017, 03:16 PM)ssshadow Wrote: Great, that actually fixes that particular issue. Now the game tries to play the intro which might be failing because of missing LLE modules:
·U {PPU[0x70000097] Thread (uMovie:layerThread) [0x0165eeb8]} cellPamf TODO: cellPamfReaderInitialize(): verification
Can you LLE libdmux, libdmuxpamf, libpamf and possibly libvdec? Or maybe just try the Catherine config altogether. You have to experiement and look for "TODO"s and errors related to Pamf, vdec, etc in the log.
But the stack overflow issue is not there, the game proceeds further than before.
Code:
·F {PPU[0x70000098] Thread (uMovie::PlayerThread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1