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Star Ocean 4 International [BLUS30462]
#2
Tested with LLE now but it still doesn't work, it just kind of hangs at a black screen. It requires the decryption of four .sprx modules in \USRDIR\sprx and then LLE:
- libfiber.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Don't do this anymore.

And finally you have to use either of the SPU interpreters, not the SPU recompiler.

Along the way you get some suspicious warnings when the decrypted modules load that I can't recall seeing before:

Code:
·W {PPU[0x70000000] Thread (main_thread) [0x00d56d60]} sys_prx: sys_prx_start_module(id=0x28, flags=0x0, pOpt=*0xf4bf04)
·W {PPU[0x70000000] Thread (main_thread) [0x00d56ba0]} sys_prx: sys_prx_load_module(path=“/dev_bdvd/PS3_GAME/USRDIR/sprx/Yakumo.sprx”, flags=0x0, pOpt=*0x0)
·W {PPU[0x70000000] Thread (main_thread) [0x00d56ba0]} sys_prx: prx_load_module(path='/dev_bdvd/PS3_GAME/USRDIR/sprx/Yakumo.sprx', flags=0x0, pOpt=*0x0)
...
·W {PPU[0x70000000] Thread (main_thread) [0x00d56ba0]} PPU: [0x1223880] Invalid branch at 0x1223880 -> 0x4e00
·W {PPU[0x70000000] Thread (main_thread) [0x00d56ba0]} PPU: [0x1223880] Invalid branch at 0x1223884 -> 0xffffec80
·W {PPU[0x70000000] Thread (main_thread) [0x00d56ba0]} PPU: [0x1223880] Invalid branch at 0x1223888 -> 0x6500
...

Log:

.zip   Star Ocean log.zip (Size: 165.86 KB / Downloads: 209)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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RE: STAR OCEAN 4 INTERNATIONAL [MRTC00001] - by ssshadow - 01-12-2017, 09:19 PM

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