01-19-2017, 11:38 PM
OK so here is a build with OSK and the vm.cpp hack mentioned before. It crashes when going in game on OpenGL and Vulkan but I can't easily test with DX12. Maybe it will work for you ? ... (probably not)
Link: https://mega.nz/#!Mh1QwCxC!B4_GfF1lAXFgd..._bhxuxV9Yw
The game files also require some processing, they are encrypted. Let the fun begin:
Link: https://mega.nz/#!Mh1QwCxC!B4_GfF1lAXFgd..._bhxuxV9Yw
The game files also require some processing, they are encrypted. Let the fun begin:
- Did you rip the game to an external FAT32 drive? Then the file \BLUS30481\PS3_GAME\USRDIR\MEDIA\stable.sdat may be split into several "666" files. Use this tool to merge them again: http://karmian.org/projects/ps3merge/download
- Now that you have one larger than 4 GB stable.sdat file you need to decrypt it. Download "npdtool" and place the .exe next to the stable.sdat file. Link: https://www.sendspace.com/file/w5mtcm
- Open a terminal/command line window in the directory with the stable.sdat file and npdtool.exe. In Windows 7 you can shift+right click in the explorer window to get the option. In Windows 8+ it's in the blue File menu at the top left.
- Run "npdtool.exe ds stable.sdat newfile.sdat"
- When done hide stable.sdat somewhere safe until the game has actually started in rpcs3.
- Rename newfile.sdat to stable.sdat.
- Finally run rpcs3 with the below LLE modules, first with OpenGL to confirm everything was done right, then with DX12 to see if it can go in game.
Code:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)