01-26-2017, 03:31 PM
(This post was last modified: 01-26-2017, 03:42 PM by digitaldude.)
Okay, big update.
Build: rpcs3-ReleaseLLVM-5db0f477
LLE: libresc, librtc, libspur_jq, libsre, libfiber, libpngdec, libfs
PPU: fast SPU: fast
Render: D3D12 also used Vulcan and openGL
Well, huge progress has been made since the op posted the thread. The intro and cutscenes in the game stutter quite a bit, only issue I encountered. Everything else plays at 60fps in vulcan and openGL, directx12 goes between 100-300 if you don't limit the frames. Everything is incredibly smooth and the audio is clear, no glitches or crashes while I played for around 20 minutes. You can save and load your game easy as well.
This game I think is perfectably playable start to finish on Vulcan and Directx12, but not openGL cause you can't see the menu in openGL.
Build: rpcs3-ReleaseLLVM-5db0f477
LLE: libresc, librtc, libspur_jq, libsre, libfiber, libpngdec, libfs
PPU: fast SPU: fast
Render: D3D12 also used Vulcan and openGL
Well, huge progress has been made since the op posted the thread. The intro and cutscenes in the game stutter quite a bit, only issue I encountered. Everything else plays at 60fps in vulcan and openGL, directx12 goes between 100-300 if you don't limit the frames. Everything is incredibly smooth and the audio is clear, no glitches or crashes while I played for around 20 minutes. You can save and load your game easy as well.
This game I think is perfectably playable start to finish on Vulcan and Directx12, but not openGL cause you can't see the menu in openGL.