01-29-2017, 09:19 AM
Tested on recent master build v0.0.1-8-60bd2fb. Menus now looks better, but ingame graphics is still broken. One of game threads crashes
LLE used
Code:
F {PPU[0x70000009] Thread (FMOD libAudio event receive thread) [0x005d92c0]} struct vm::access_violation thrown: Access violation reading address 0x0
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx