This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sound glitches due to certain revisions
#10
(09-25-2011, 12:41 AM)legend80 Wrote:
(09-24-2011, 03:37 PM)Hykem Wrote: The ADSR evelope/wave stands for Attack Decay Sustain Release envelope. It's a sound effect processing mechanism that's employed by the sasCore library. Currently, these effects are not processed in JPCSP, so they're being directly played from memory with only play/pause being taken into account from the sasCore specifications.
Basically, the sasCore library works as an intermediate synthesizer for the sound data (stored in memory) and the the sound driver (which we emulate with OpenAL from LWJGL). It's the sasCore that applies extra sound effects and mixes several sounds/voices into one final product to be played.

Any chance that this will introduce the missing sfx in Mega Man Maverick hunter you think?
I don't know how the sfx are generated in this particular game. The PSP offers several ways how to produce sound... it is left to the game developer to choose one or the other. Could you post an updated log in the game thread?

Anyway, now that I've created a test application for sceSasCore, I will investigate all the calls related to this module and try to improve their compatibility.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Messages In This Thread
RE: Sound glitches due to certain revisions - by gid15 - 09-25-2011, 10:07 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)