09-25-2011, 10:07 AM
(09-25-2011, 12:41 AM)legend80 Wrote:I don't know how the sfx are generated in this particular game. The PSP offers several ways how to produce sound... it is left to the game developer to choose one or the other. Could you post an updated log in the game thread?(09-24-2011, 03:37 PM)Hykem Wrote: The ADSR evelope/wave stands for Attack Decay Sustain Release envelope. It's a sound effect processing mechanism that's employed by the sasCore library. Currently, these effects are not processed in JPCSP, so they're being directly played from memory with only play/pause being taken into account from the sasCore specifications.
Basically, the sasCore library works as an intermediate synthesizer for the sound data (stored in memory) and the the sound driver (which we emulate with OpenAL from LWJGL). It's the sasCore that applies extra sound effects and mixes several sounds/voices into one final product to be played.
Any chance that this will introduce the missing sfx in Mega Man Maverick hunter you think?
Anyway, now that I've created a test application for sceSasCore, I will investigate all the calls related to this module and try to improve their compatibility.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log