This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Trouble running Ni No Kuni (BLES-01555)
#7
Code:
·F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xd480 (arg=0xa8629)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)

Hmm... I would file a bug report with a renderdoc trace where a broken frame is captured and definitely also mention that the game dies with this error.

Google and download the program renderdoc. Set rpcs3 to use OpenGL with legacy buffers. Then launch rpcs3 from renderdoc and press print screen to capture a frame that is clearly broken. File -> Save the capture and attach it to a new bug report: https://github.com/RPCS3/rpcs3/issues . Also mention any other useful information, the above error, and of course attach the log file.

For the black screen videos maybe LLE libvdec.

And yes it's very impressive that rpcs3 is now able to run "real games" like this. The Patreon certainly helped speed things up...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply


Messages In This Thread
RE: Trouble running Ni No Kuni (BLES-01555) - by ssshadow - 02-20-2017, 08:36 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)