02-20-2017, 09:06 PM
(This post was last modified: 02-20-2017, 09:10 PM by Aeternal600.)
Thanks again, ssshadow
I gave libvdec a try. It does help with the cutscene transitions indeed. I can now watch multiple cutscenes in a row from start to finish and RPCS3 always properly continues with the next cutscene. No more black screen when the next cutscene is supposed to start. However, with libvdec enabled, the background video in the main menu is blackened out. Also, it's quite slow, so video and audio desync quickly. I think I'll continue not LLE'ing this module.
As for renderdoc, I'll look into that. One more thing I've noticed is that using DX12, the freezes are a lot less frequent than with OGL or Vulkan. I was able to play the game for several minutes with DX12 before getting the runtime error. Using DX12 I could get far enough into the game to be able to use the ingame save feature. I can confirm that the game properly saves and loads.
I gave libvdec a try. It does help with the cutscene transitions indeed. I can now watch multiple cutscenes in a row from start to finish and RPCS3 always properly continues with the next cutscene. No more black screen when the next cutscene is supposed to start. However, with libvdec enabled, the background video in the main menu is blackened out. Also, it's quite slow, so video and audio desync quickly. I think I'll continue not LLE'ing this module.
As for renderdoc, I'll look into that. One more thing I've noticed is that using DX12, the freezes are a lot less frequent than with OGL or Vulkan. I was able to play the game for several minutes with DX12 before getting the runtime error. Using DX12 I could get far enough into the game to be able to use the ingame save feature. I can confirm that the game properly saves and loads.