Now when BRB is implemented the other error is left
the game status is still intro and i know this is absolutely unacceptable hack
but still turning this messge into error makes the game to go a bit further and show menu, which is made of ingame graphics
Code:
F {SPU[0x2000000] Thread (ApeCoreCellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=69 [$ch69], value=0xed00)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1039)
but still turning this messge into error makes the game to go a bit further and show menu, which is made of ingame graphics