I've been able to get the game running very, very smoothly through the opening splash screens (ATLUS etc.) It drops to 10-20FPS in the Main Menu screen, 15FPS for the first in-engine cutscene, and then 15-20FPS for gameplay.
This is with PPU Decoder: Recompiler (LLVM), and SPU Decoder: Interpreter (fast). I have also ticked all of ssshadow's LLE settings.
Attempting to use SPU Decoder: Recompiler (ASMJIT) causes the game to remain on a black screen (Not showing the bottom-left Loading image or reaching ATLUS splash). It does go through all of the Compiling dialog boxes, but when the game is launched, the last log entry is always:
S {SPU[0x2000005] Thread (CriSr thread)} SPU: Function detected [0x1e1b8-0x1e1fc] (size=0x44)
I have read through the thread a few times, attempted various fixes and different configurations (including using DX12 and Vulkan. OpenGL and Interpreter settings allows the game to run but only at 5FPS), but I've never been able to get the SPU recompiler to work.
Anything stand out in the logs? Also, if the SPU recompiler was to work, would that help the game run at a playable state in 30FPS? Thanks
This is with PPU Decoder: Recompiler (LLVM), and SPU Decoder: Interpreter (fast). I have also ticked all of ssshadow's LLE settings.
Attempting to use SPU Decoder: Recompiler (ASMJIT) causes the game to remain on a black screen (Not showing the bottom-left Loading image or reaching ATLUS splash). It does go through all of the Compiling dialog boxes, but when the game is launched, the last log entry is always:
S {SPU[0x2000005] Thread (CriSr thread)} SPU: Function detected [0x1e1b8-0x1e1fc] (size=0x44)
I have read through the thread a few times, attempted various fixes and different configurations (including using DX12 and Vulkan. OpenGL and Interpreter settings allows the game to run but only at 5FPS), but I've never been able to get the SPU recompiler to work.
Anything stand out in the logs? Also, if the SPU recompiler was to work, would that help the game run at a playable state in 30FPS? Thanks