04-16-2017, 07:14 PM
Build: rpcs3-v0.0.2-5-d0cb5f1 Alpha
Settings:
-PPU - Interpreter fast
-SPU - Recompiler ASMJIT
-"Load liblv2.sprx only"
-1280x720
-VSync
-XAudio
-Any graphics API reaches game selection screen with no problem, showing intro as well. Also all have working credits.
-Audio seems to start less than a second after the game reaches the game selection menu.
-It's a 60fps game but at 60fps the character animations are sped up by a lot, at 30 they seem normal.
-Starts every time, no cache clearing necessary.
-When choosing a game:
E {rsx::thread} HLE: Getting the real address failed. (addr=0x4ea34)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x4EA34, put=0x4F428
Game then freezes, instead of crashing.
-The address values for the error message vary every time the game is run.
-Log attached
If trying to load each game individually or when "Load required libraries" is enabled, same happens as before:
F LDR: class std::runtime_error thrown: vm::falloc() failed (addr=0x20000000, memsz=0x4000000)
Settings:
-PPU - Interpreter fast
-SPU - Recompiler ASMJIT
-"Load liblv2.sprx only"
-1280x720
-VSync
-XAudio
-Any graphics API reaches game selection screen with no problem, showing intro as well. Also all have working credits.
-Audio seems to start less than a second after the game reaches the game selection menu.
-It's a 60fps game but at 60fps the character animations are sped up by a lot, at 30 they seem normal.
-Starts every time, no cache clearing necessary.
-When choosing a game:
E {rsx::thread} HLE: Getting the real address failed. (addr=0x4ea34)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x4EA34, put=0x4F428
Game then freezes, instead of crashing.
-The address values for the error message vary every time the game is run.
-Log attached
If trying to load each game individually or when "Load required libraries" is enabled, same happens as before:
F LDR: class std::runtime_error thrown: vm::falloc() failed (addr=0x20000000, memsz=0x4000000)