04-26-2017, 09:01 AM
(This post was last modified: 04-26-2017, 09:01 AM by DragonNeos.)
This game was tested with revision d1609cd. The cards do display correctly when using External Software Renderer revision 0fa063b or later. Currently, there are two issues with the game:
1) After the opening video is played, the Title Screen should appear without any button being pressed. However, after the opening video the game will hang in a black screen until the user presses the Start button to get the game to transition to the Title Screen. As you can see in the log, I waited a few minutes to see if the game would transition to the Title Screen on its own before pressing the Start button.
2) There seems to be invalid memory address problems when the user attempts a regular duel. The game freezes right before the duel is about to start. Clicking on Run doesn't help at all as the memory errors seem to repeat.
1) After the opening video is played, the Title Screen should appear without any button being pressed. However, after the opening video the game will hang in a black screen until the user presses the Start button to get the game to transition to the Title Screen. As you can see in the log, I waited a few minutes to see if the game would transition to the Title Screen on its own before pressing the Start button.
Code:
04:32:03 INFO hle.sceMpeg - user_main - sceMpegInit
04:32:03 INFO hle.sceMpeg - user_main - sceMpegInit returning 0x0
04:32:03 INFO hle.scePsmfPlayer - user_main - PSMF Player Data: displayBuffer=0x08400000, displayBufferSize=0x300000, playbackThreadPriority=52
04:32:03 WARN hle.scePsmfPlayer - user_main - Unimplemented scePsmfPlayerSetTempBuf psmfPlayer=0x97808A0, tempBufAddr=0x09770880, tempBufSize=0x10000
04:32:03 WARN hle.scePsmfPlayer - user_main - Unimplemented scePsmfPlayerSetTempBuf returning 0x0
04:32:03 INFO hle.scePower - user_main - scePower_469989AD pllClock 190 cpuClock 166 busClock 95
04:32:03 INFO hle.scePsmfPlayer - user_main - Loading PSMF file 'disc0:/sce_lbn0x6d600_size0x139b800'
04:32:04 INFO hle.sceMpeg - user_main - Found PSMF MPEG video stream data: streamID=0xE0, privateStreamID=0x0, unk1=0x21, unk2=0xEF, EPMapOffset=0x0, EPMapNumEntries=0, frameWidth=480, frameHeight=272
04:32:04 INFO hle.sceMpeg - user_main - Found PSMF MPEG audio stream data: streamID=0xBD, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
04:32:04 INFO hle.scePsmfPlayer - user_main - Found play info data: videoCodec=0xE, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
04:43:22 WARN hle.scePsmfPlayer - user_main - Unimplemented scePsmfPlayerBreak psmfPlayer=0x97808A0
04:43:22 WARN hle.scePsmfPlayer - user_main - Unimplemented scePsmfPlayerBreak returning 0x0
04:43:22 INFO hle.scePower - user_main - scePower_469989AD pllClock 222 cpuClock 222 busClock 111
04:43:22 INFO hle.sceMpeg - user_main - sceMpegFinish
04:43:22 INFO hle.sceMpeg - user_main - sceMpegFinish returning 0x0
2) There seems to be invalid memory address problems when the user attempts a regular duel. The game freezes right before the duel is about to start. Clicking on Run doesn't help at all as the memory errors seem to repeat.
Code:
04:44:22 ERROR memory - user_main - read32 - Invalid memory address: 0x97AD0B00 PC=0x08844C94
04:44:29 ERROR memory - user_main - read32 - Invalid memory address: 0x97AD0B04 PC=0x08844CA0