05-14-2017, 05:51 PM
With DX12, the game stops after the menu with this error in the log :
F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:280)
This is consistent with the rest of the thread, so nothing special here.
With Vulkan the backgrounds disappear completely (black backgrounds) but the text seems fixed. I guess that would make it playable. Performance is significantly lower than opengl though.
F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:280)
This is consistent with the rest of the thread, so nothing special here.
With Vulkan the backgrounds disappear completely (black backgrounds) but the text seems fixed. I guess that would make it playable. Performance is significantly lower than opengl though.