05-18-2017, 09:51 AM
(This post was last modified: 05-18-2017, 10:00 AM by DragonNeos.)
There are several issues pertaining to this game on the emulator.
1) The last working build without any major issues was ee50860. Starting with revision 79fbe01, the game has problems decompressing the models and has a warped view of the characters (compare Screenshot 1 - revision ee50860 & Screenshot 2 - revision 79fbe01). The log shows the following:
2) With regards to the 3rd Screenshot, there should be an audio prompt when this dialog box appears. The last working build that still had the sound being played was revision 848f7bf. Starting with revision 5aa097d, there isn't any sound when the dialog box pops up. For this particular log, I used the following configuration:
3) The last build to still somewhat be playable (with the compressed models and warped view) was revision ef8b803. Starting with revision c30ce41, the invalid memory address errors appear in the log:
1) The last working build without any major issues was ee50860. Starting with revision 79fbe01, the game has problems decompressing the models and has a warped view of the characters (compare Screenshot 1 - revision ee50860 & Screenshot 2 - revision 79fbe01). The log shows the following:
Code:
04:59:28 ERROR hle - user_main - HLE Function sceGzipIsValid(sceDeflt) not activated by default for Firmware Version 639
04:59:28 ERROR hle - user_main - HLE Function sceGzipDecompress(sceDeflt) not activated by default for Firmware Version 639
04:59:28 ERROR hle - user_main - HLE Function sceGzipIsValid(sceDeflt) not activated by default for Firmware Version 639
04:59:28 ERROR hle - user_main - HLE Function sceGzipDecompress(sceDeflt) not activated by default for Firmware Version 639
2) With regards to the 3rd Screenshot, there should be an audio prompt when this dialog box appears. The last working build that still had the sound being played was revision 848f7bf. Starting with revision 5aa097d, there isn't any sound when the dialog box pops up. For this particular log, I used the following configuration:
Code:
<logger name='hle.sceSasCore'> <level value='trace' /> </logger>
3) The last build to still somewhat be playable (with the compressed models and warped view) was revision ef8b803. Starting with revision c30ce41, the invalid memory address errors appear in the log:
Code:
05:15:50 ERROR memory - user_main - read32 - Invalid memory address: 0xDBB40B00 PC=0x08844C94
05:16:18 ERROR memory - user_main - read32 - Invalid memory address: 0xDBB40B04 PC=0x08844CA0