05-18-2017, 06:10 PM
(This post was last modified: 05-18-2017, 06:19 PM by raziel1000.)
(usually this game works with save ge screen to texture) but now goes black screen ingame too with this option since revision c32400a
(a debug log for ge is hard to get due to huge log and low performance)
EDIT: prior to c32400a i get stable 30fps ingame
(a debug log for ge is hard to get due to huge log and low performance)
Code:
...
Texture load count: 366, average 0.6 per GE list
Copy GE to memory: 12254, average 19.4 per GE list
Copy Stencil to memory: 0, average 0.0 per GE list
GE list duration: 30087ms, average 47.6ms per GE list, max FPS is 21.0
prim: called 288348 times, average 456.2 per GE list
trxkick: called 38471 times, average 60.9 per GE list
...
EDIT: prior to c32400a i get stable 30fps ingame