05-19-2017, 11:16 AM
There doesn't seem to be any improvement when I tested the game with revision 9de5f87. When I go through the first cutscene using OpenGL, the game runs at 2-3 FPS (External Software Renderer runs at about 7-9 FPS). In a playable stage on OpenGL, the game runs at 3-5 FPS (External Software Renderer runs at about 9-10 FPS).
On OpenGL at the first cutscene, the game will still crash and occasionally show this in the log:
JPCSP will still crash even if you skip the cutscene on OpenGL (occasionally crashes on External Software Renderer if you skip the cutscene). The cutscene and audio are not in sync as the audio still plays in the background even though the emulator has crashed (audio is playing from the second cutscene while onscreen the first cutscene just ended).
I'm not sure if the Compiler reacts differently with regards to the graphics renderer so I provided a log for each. I conducted another profiler test in the first cutscene and tried to test in a playable stage as well.
On OpenGL at the first cutscene, the game will still crash and occasionally show this in the log:
Code:
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5001) at 0x04078E24, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x04078E24, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5002) at 0x04078E28, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x04078E28, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5003) at 0x04078E2C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x04078E2C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5004) at 0x04078E30, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x04078E30, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5005) at 0x04078E34, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x04078E34, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5006) at 0x099AD904, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099AD904, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 WARN ge - GUI - Unknown/unimplemented video command [unk 0xfe](hex=00000009,int=9,float=0.000000) at 0x099AD90C
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5007) at 0x097F4008, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x097F4008, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 WARN ge - GUI - Unsupported bezier parameters ucount=9 vcount=0
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5008) at 0x09FBD274, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x09FBD274, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5009) at 0x09FBD274, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x09FBD274, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5010) at 0x099ADA0C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADA0C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5011) at 0x099ADA0C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADA0C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5012) at 0x099ADA7C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADA7C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5013) at 0x09874004, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x09874004, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5014) at 0x099ADB08, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADB08, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5015) at 0x099ADB0C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADB0C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
05:31:00 ERROR ge - GUI - Too many NOP instructions executed (5016) at 0x099ADB9C, list PspGeList[id=0x3E, status=PSP_GE_LIST_DRAWING, list=0x0917D100, pc=0x099ADB9C, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
JPCSP will still crash even if you skip the cutscene on OpenGL (occasionally crashes on External Software Renderer if you skip the cutscene). The cutscene and audio are not in sync as the audio still plays in the background even though the emulator has crashed (audio is playing from the second cutscene while onscreen the first cutscene just ended).
I'm not sure if the Compiler reacts differently with regards to the graphics renderer so I provided a log for each. I conducted another profiler test in the first cutscene and tried to test in a playable stage as well.