(05-21-2017, 03:30 AM)DragonNeos Wrote: 5) There is a particular cutscene in the Last Episode that can stop the game from continuing. After going through two battles, videos and cutscenes take users through the rest of the game. The first cutscene will play without any issue, but the second (and possibly subsequent cutscenes) will Pause the game with invalid memory address errors. Users can keep clicking on Run until the game continues with the cutscene. Using mpeg.prx allows the user to view all videos and cutscenes without any problems.This should now be fixed in 44e561e: the video was containing a large EPMap causing the invalid memory access.
Code:13:58:05 ERROR memory - user_main - read32 - Invalid memory address: 0x0A000000 PC=0x08000020
(05-21-2017, 01:17 PM)onelight Wrote: Audio error (miss some voice) when using libatrac3plus.prx
It seems the game is playing Mono AT3 audio at some places:
Code:
19:41:09 INFO hle.sceAudiocodec - user_main - sceAudiocodecInit workArea=0x09F461C0, codecType=0x1001
19:41:09 INFO hle.sceAudiocodec - user_main - workArea[inout]:
0x09F461C0 00 00 00 00 00 00 00 00 00 00 00 00 80 B2 01 08 >................<
0x09F461D0 00 00 00 00 01 00 00 00 70 08 E7 08 80 01 00 00 >........p.......<
0x09F461E0 C0 9D FB 09 00 10 00 00 0F 00 00 00 00 00 00 00 >................<
0x09F461F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 >................<
0x09F46200 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 >................<
0x09F46210 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 >................<
0x09F46220 00 00 00 00 00 00 00 00 00 00 00 00 >............<
19:41:09 INFO hle.sceAudiocodec - user_main - sceAudiocodecInit returning 0x0
(05-21-2017, 03:30 AM)DragonNeos Wrote: 1) External Software Renderer should not be affected by OpenGL settings, but when the option "Only GE graphics (not recommended for homebrew)" is enabled, the screen is black.Fixed in 69298aa.
Thank you for reporting!
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